Feedback på putsade Pandion generella spelregler
Postat: lör aug 08, 2015 6:20 am
Har putsat av och justerat reglerna en del efter de senaste årens utveckling.
Mitt mål är enkla och tydliga regler som skapar balans och formar spel med utmaningar.
Tydligaste ändringarna är tydligare uppdragsstyrning, kulbegränsing, enklare vapenklasser och nya regler för understödsvapen.
Jag tar gladeligen emot allas tyckanden och funderingar. Skriv direkt i tråden!
/Anton
GOALS, DEFINITE OR PARTIAL
Through the event you'll have many different goals. Some are defined by yourself and are PARTIAL. Some are defined by me as game leader and are normaly also PARTIAL. But some times I define the goal as a DEFINITE goal. For a partial goal you have unlimited amounts of attempts to achieve the goal. But with DEFINED goals you have a defined amount of attempts to achive the goal.When you’re out of attempts you have failed the goal.
An attempt is failed when the whole team is killed, when a specified time is out, the object is destroyed or other specified in your order. After each failed attempt, the team must regroup.
This will mean that it really pays off to scout, wait for the right opportunity and plan your attacks well.
GROUP COMPOSITION
A team leader must be assigned in a group with six (6) persons or more.
A medic can be assigned for every fourth (4th) person in the team.
A HIT!
- A hit is a hit no matter where it hits you or your gear, except your weapon.
- Try to role play your hit, screaming “ARGH!” rather than just “hit!”
- When hit, you must lie down and call for “medic”. No other communicating or action is allowed.
- A hit on your weapon makes is unusable. You can repair the weapon by staying away from firefight and holding your hands on the weapon for five (5) minutes.
- Minimize the use of deathrag! Only use it if briefly you have problem with someone who continue shooting at you.
FIRST AID and MEDIC HEALING
- If a medic haven’t healed you within five (5) minutes, then you’re dead. (and your team is one man closer to fail the goal)
- A player can give you first aid and make you survive for five (5) more minutes.
- To give someone a first aid you need to put on a bandage nicely on the person
- A medic can only heal you by treating you for ten (10) minutes on a place away from the firefight. A medic can heal several persons simultaneous, but aren’t allowed to do anything other at the same time.
- When you have been patched up by a medic, you’re alive and in the game again.
- It’s the medic task to bring and handout first aid bandages to the team. The medic can take of the bandages when healing the wounded persons.
RESPAWN
- Since there are no fixed respawn sites, every team must continuous decide a temporary respawn area. A respawn area can only be decided for places you have passed and never in front of you.
- When dead you must walk to your decided respawn area and start respawning for 30 minutes when the firefight has ENDED. (Team leaders and snipers respawn for 60 minutes)
WEAPON CLASSES; Magazine-, Tune up and Handling limitations
Carbine
Unlimited number of standard magazines.
Magazines must be loaded with a maximum of 80 bb’s!
Maximum 400 fps with 0.20g (120mps, 1.5 joules)
Support machine gun
Unlimited number of box magazines or standard magazines.
Box magazines must be loaded with maximum 1500 bb’s!
If no spare box magazine are present, carrying a box with size as a box magazine and weight minimum 1.5kg is considered as a spare magazine.
Up to “caliber 5.56” = Maximum 400 fps with 0.20g (120mps, 1.5 joules)
Above “caliber 5.56” = Maximum 450 fps with 0.20g (135mps, 1.85 joules)
Handling limitation:
- Standing aiming: Only fire a short burst.
- Standing shooting from hip: Several long bursts.
- Standing aiming with support (holding a tree), or kneeling: Several short bursts.
- Aiming when weapon resting on bipod: Continuous fire.
Sharpshooter/DMR/Semi auto
Only semi fire.
Must be equipped with a scope.
Unlimited number of standard magazines.
Magazines must be loaded with a maximum of 40 bb’s!
Maximum 500 fps with 0.20g (150mps, 2.3 joules)
Handling limitation:
- No rapid semi firing! Start firing with One double tap is ok.
Bolt action sniper rifle
Must be equipped with a scope.
Unlimited number of standard magazines.
Magazines must be loaded with a maximum of 30 bb’s!
Maximum 660 fps with 0.20g (200mps, 4 joules)
SAFETY DISTANCE
Common sense! At short range shoot single shots and at insensitive spots, such as backpack, vest, leg, or use handgun.
NIGHT MISSIONS
Be extra careful with your targets!
Recommended to only fire semifire during night.
RELOADING and AMMO LIMITATION
Reloading can ONLY be done simultaneous for the whole team when the whole team are respawning or the team have won or failed a goal or partial goal.
(Note that there’s no longer a limitation on how many bb’s you’re allowed to carry.)
MINES AND BOOBY TRAP
All within a radius of three (3) meters from the bang are counted as hit.
DEFENSE CHARGE (fired from a control!)
Only a hit by a bb is counted as a hit.
ALARM MINES
Warns only.
HAND GRANADES
All within a radius of three (3) meters are counted as hit.
Hit by bb’s beyond three (3) meters is also counted as a hit.
RADIO
It’s free to scan all bands and channels.
COMMON SENSE
Finally, there will arise a multitude of situations that are not covered by any rules. Just use your head, improvise and it will be guaranteed good in the end.
Bang Rule is not used!
If you have a golden opportunity, scream "Give up" or put a bb on the vest or other "rugged" spot on the opponent. If you believe that you have such control of the situation that a “bang” is ok, then you can also control your fire. ;)
Mitt mål är enkla och tydliga regler som skapar balans och formar spel med utmaningar.
Tydligaste ändringarna är tydligare uppdragsstyrning, kulbegränsing, enklare vapenklasser och nya regler för understödsvapen.
Jag tar gladeligen emot allas tyckanden och funderingar. Skriv direkt i tråden!
/Anton
GOALS, DEFINITE OR PARTIAL
Through the event you'll have many different goals. Some are defined by yourself and are PARTIAL. Some are defined by me as game leader and are normaly also PARTIAL. But some times I define the goal as a DEFINITE goal. For a partial goal you have unlimited amounts of attempts to achieve the goal. But with DEFINED goals you have a defined amount of attempts to achive the goal.When you’re out of attempts you have failed the goal.
An attempt is failed when the whole team is killed, when a specified time is out, the object is destroyed or other specified in your order. After each failed attempt, the team must regroup.
This will mean that it really pays off to scout, wait for the right opportunity and plan your attacks well.
GROUP COMPOSITION
A team leader must be assigned in a group with six (6) persons or more.
A medic can be assigned for every fourth (4th) person in the team.
A HIT!
- A hit is a hit no matter where it hits you or your gear, except your weapon.
- Try to role play your hit, screaming “ARGH!” rather than just “hit!”
- When hit, you must lie down and call for “medic”. No other communicating or action is allowed.
- A hit on your weapon makes is unusable. You can repair the weapon by staying away from firefight and holding your hands on the weapon for five (5) minutes.
- Minimize the use of deathrag! Only use it if briefly you have problem with someone who continue shooting at you.
FIRST AID and MEDIC HEALING
- If a medic haven’t healed you within five (5) minutes, then you’re dead. (and your team is one man closer to fail the goal)
- A player can give you first aid and make you survive for five (5) more minutes.
- To give someone a first aid you need to put on a bandage nicely on the person
- A medic can only heal you by treating you for ten (10) minutes on a place away from the firefight. A medic can heal several persons simultaneous, but aren’t allowed to do anything other at the same time.
- When you have been patched up by a medic, you’re alive and in the game again.
- It’s the medic task to bring and handout first aid bandages to the team. The medic can take of the bandages when healing the wounded persons.
RESPAWN
- Since there are no fixed respawn sites, every team must continuous decide a temporary respawn area. A respawn area can only be decided for places you have passed and never in front of you.
- When dead you must walk to your decided respawn area and start respawning for 30 minutes when the firefight has ENDED. (Team leaders and snipers respawn for 60 minutes)
WEAPON CLASSES; Magazine-, Tune up and Handling limitations
Carbine
Unlimited number of standard magazines.
Magazines must be loaded with a maximum of 80 bb’s!
Maximum 400 fps with 0.20g (120mps, 1.5 joules)
Support machine gun
Unlimited number of box magazines or standard magazines.
Box magazines must be loaded with maximum 1500 bb’s!
If no spare box magazine are present, carrying a box with size as a box magazine and weight minimum 1.5kg is considered as a spare magazine.
Up to “caliber 5.56” = Maximum 400 fps with 0.20g (120mps, 1.5 joules)
Above “caliber 5.56” = Maximum 450 fps with 0.20g (135mps, 1.85 joules)
Handling limitation:
- Standing aiming: Only fire a short burst.
- Standing shooting from hip: Several long bursts.
- Standing aiming with support (holding a tree), or kneeling: Several short bursts.
- Aiming when weapon resting on bipod: Continuous fire.
Sharpshooter/DMR/Semi auto
Only semi fire.
Must be equipped with a scope.
Unlimited number of standard magazines.
Magazines must be loaded with a maximum of 40 bb’s!
Maximum 500 fps with 0.20g (150mps, 2.3 joules)
Handling limitation:
- No rapid semi firing! Start firing with One double tap is ok.
Bolt action sniper rifle
Must be equipped with a scope.
Unlimited number of standard magazines.
Magazines must be loaded with a maximum of 30 bb’s!
Maximum 660 fps with 0.20g (200mps, 4 joules)
SAFETY DISTANCE
Common sense! At short range shoot single shots and at insensitive spots, such as backpack, vest, leg, or use handgun.
NIGHT MISSIONS
Be extra careful with your targets!
Recommended to only fire semifire during night.
RELOADING and AMMO LIMITATION
Reloading can ONLY be done simultaneous for the whole team when the whole team are respawning or the team have won or failed a goal or partial goal.
(Note that there’s no longer a limitation on how many bb’s you’re allowed to carry.)
MINES AND BOOBY TRAP
All within a radius of three (3) meters from the bang are counted as hit.
DEFENSE CHARGE (fired from a control!)
Only a hit by a bb is counted as a hit.
ALARM MINES
Warns only.
HAND GRANADES
All within a radius of three (3) meters are counted as hit.
Hit by bb’s beyond three (3) meters is also counted as a hit.
RADIO
It’s free to scan all bands and channels.
COMMON SENSE
Finally, there will arise a multitude of situations that are not covered by any rules. Just use your head, improvise and it will be guaranteed good in the end.
Bang Rule is not used!
If you have a golden opportunity, scream "Give up" or put a bb on the vest or other "rugged" spot on the opponent. If you believe that you have such control of the situation that a “bang” is ok, then you can also control your fire. ;)